PM3.02 - Captain Falcon - Subaction - CliffEscapeQuick

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Stats

IASA: 49
Fully Intangible: 1-24
Subaction Index: 0xd9

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(24.0)
  3. ChangeHurtBoxStateAll { state: Normal }
  4. AsyncWait(40.0)
  5. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
  6. AsyncWait(48.0)
  7. AllowInterrupts

GFX

  1. AsyncWait(16.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. AsyncWait(22.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(2.0)
  2. SyncWait(18.0)
  3. SoundEffect1(3542)
  4. SyncWait(18.0)
  5. SoundEffect1(3593)
  6. SyncWait(5.0)
  7. SoundEffect1(3591)

Other

  1. AsyncWait(30.0)
  2. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 5 }